Pennington’s birds reunite after 15 years with bolder personalities and a brand new backyard story.
Stories that feel lived-in. Characters that carry meaning.
We create narrative trailers, in-game cinematics, branded films, and campaign assets that connect — crafted with emotional clarity and character-led direction.
Pennington
Pennington’s birds reunite after 15 years with bolder personalities and a brand new backyard story.
What do you do when a story needs to hook players in 12 seconds? You build tension into the props.
This game is built on mystery. We brought that feeling to screen with a trailer full of cinematic detail.
We gave this brand a face. Then made it speak, squint, and wink - without losing the message.
Twenty years of building stories, running into walls, and getting better at what matters. Tools shift. Timelines shrink. But we still care about the same things we did at the start.
The moment a character breathes. The line that lands just right. The feeling of "that's it" in a scene.
Milford is a studio led by artists, directors, and curious people who like figuring things out - together.
Or process. Or character arcs.
Or whatever you're stuck on.
We're open to it.
Johan Gustafsson – Executive Producer
Demian Zarins – Managing Director
Stories that feel lived-in. Characters that carry meaning.
We create narrative trailers, in-game cinematics, branded films, and campaign assets that connect — crafted with emotional clarity and character-led direction.
We gave this brand a face. Then made it speak, squint, and wink - without losing the message.
Insects aren’t made to be attractive. For V Energy, we turned that instinct into buzz, energy, and attitude.
Pennington’s birds came back after 15 years.
We gave them fresh personalitiesand humour.
What do you do when a story needs to hook players in 12 seconds? You build tension into the props.
This game is built on mystery. We brought that feeling to screen with a trailer full of cinematic detail.
Twenty years of building stories, running into walls, and getting better at what matters. Tools shift. Timelines shrink. But we still care about the same things we did at the start.
The moment a character breathes. The line that lands just right. The feeling of "that's it" in a scene.
Milford is a studio led by artists, directors, and curious people who like figuring things out - together.
After a hugely successful pitch at Cartoon Movie 2023,We are thrilled to announce that our feature film Yap Yap - The Secret Forest, is in development
Three months of hard work resulted in a highly acclaimed campaign and a tv-commercial which became the most awarded globally in 2016.
Following a successful collaboration with EA, we are proud to have created the seasonal key art and Battlefield Year 2 visuals.
Johan Gustafsson – Executive Producer
Demian Zarins – Managing Director
Or process. Or character arcs.
Or whatever you're stuck on.
We're open to it.
We gave this brand a face. Then made it speak, squint, and wink - without losing the message.
What do you do when a story needs to hook players in 12 seconds? You build tension into the props.
Familiar IP, new emotional tone. We turned gameplay mechanics into tiny character arcs.
Built in Unreal. Staged like cinema. A tone-perfect teaser fora world still unfolding.
We gave this brand a face. Then made it speak, squint, and wink - without losing the message.
What do you do when a story needs to hook players in 12 seconds? You build tension into the props.
Familiar IP, new emotional tone. We turned gameplay mechanics into tiny character arcs.