Pennington

Central, Milford

Pennington’s birds reunite after 15 years with bolder personalities and a brand new backyard story.

Agency #TVC
Project Page

Animation That Moves People.

Stories that feel lived-in. Characters that carry meaning.

We create narrative trailers, in-game cinematics, branded films, and campaign assets that connect — crafted with emotional clarity and character-led direction.

Pennington

Central pet & Garden

Pennington’s birds reunite after 15 years with bolder personalities and a brand new backyard story.

To The Project Page

Featured Projects

image
image

Merge Gardens

Futureplay. Bond

What do you do when a story needs to hook players in 12 seconds? You build tension into the props.

Trailer, Key Art

June’s Journey

Wooga, Bond

This game is built on mystery. We brought that feeling to screen with a trailer full of cinematic detail.

Trailer

Vision Express

Vision Express. Passion Pictures

We gave this brand a face. Then made it speak, squint, and wink - without losing the message.

Commercial

Pennington

Central Pet & Garden

Familiar IP, new emotional tone. We turned gameplay mechanics into tiny character arcs.

Featured Projects

image
Vision Express
Vision Express, Passion Pictures
We gave this brand a face. Then made it speak, squint, and wink - without losing the message.
TVC, Prints
image
June’s Journey 
Wooga, Bond
June’s Journey is all about mystery and emotion.
We crafted cinematic trailers where every detail pulls players deeper into June’s world.
Trailer

Studio Insight

We've been doing this for a while.

Twenty years of building stories, running into walls, and getting better at what matters. Tools shift. Timelines shrink. But we still care about the same things we did at the start.

The moment a character breathes. The line that lands just right. The feeling of "that's it" in a scene.

Milford is a studio led by artists, directors, and curious people who like figuring things out - together.

web_studio_m0b_002

Let’s Talk Story.

Or process. Or character arcs.
Or whatever you're stuck on.

We're open to it.

Johan Gustafsson – Executive Producer  

Johan.gustafsson@milford.se

Demian Zarins – Managing Director

demian.zarins@milford.se

Animation That Moves People

Stories that feel lived-in. Characters that carry meaning.

We create narrative trailers, in-game cinematics, branded films, and campaign assets that connect — crafted with emotional clarity and character-led direction.

Featured Projects

image
image
image

Vision Express

Vision Express, Passion Pictures

We gave this brand a face. Then made it speak, squint, and wink - without losing the message.

Commercial

V Energy

Psyop

Insects aren’t made to be attractive. For V Energy, we turned that instinct into buzz, energy, and attitude.

TVC, Prints

Pennington

Central Pet & Garden

Pennington’s birds came back after 15 years.
We gave them fresh personalitiesand humour.

Commercial

Merge Gardens

Futureplay, Bond

What do you do when a story needs to hook players in 12 seconds? You build tension into the props.

Episodes

June’s Journey

Wooga, bond

This game is built on mystery. We brought that feeling to screen with a trailer full of cinematic detail.

Trailer

Pennington

Central pet & garden

Familiar IP, new emotional tone. We turned gameplay mechanics into tiny character arcs.

To The Project Page
web_hm_img_v001

Studio Insight

We've been doing this for a while.

Twenty years of building stories, running into walls, and getting better at what matters. Tools shift. Timelines shrink. But we still care about the same things we did at the start.

The moment a character breathes. The line that lands just right. The feeling of "that's it" in a scene.

Milford is a studio led by artists, directors, and curious people who like figuring things out - together.

Milford Notebook

A few things we've been thinking about lately:

image
image
image

Success at Cartoon Movie

After a hugely successful pitch at Cartoon Movie 2023,We are thrilled to announce that our feature film Yap Yap - The Secret Forest, is in development

TO THE PROJECT PAGE

Loteria

Three months of hard work resulted in a highly acclaimed campaign and a tv-commercial which became the most awarded globally in 2016.

TO THE PROJECT PAGE

Battlefield Year 2

Following a successful collaboration with EA, we are proud to have created the seasonal key art and Battlefield Year 2  visuals.

READ MORE

Johan Gustafsson – Executive Producer  

johan.gustafsson@milford.se

Demian Zarins – Managing Director

demian.zarins@milford.se

Let’s Talk Story

Or process. Or character arcs.
Or whatever you're stuck on.

We're open to it.

Featured Projects

image
image
image
image

Vision Express

EA Games, Coban Studio

We gave this brand a face. Then made it speak, squint, and wink - without losing the message.

V Energy

Futureplay, Bond

What do you do when a story needs to hook players in 12 seconds? You build tension into the props.

Pennington

Borax, Superplay

Familiar IP, new emotional tone. We turned gameplay mechanics into tiny character arcs.

Coca Cola

Small Giant

Built in Unreal. Staged like cinema. A tone-perfect teaser fora world still unfolding.

image
image
image

UFC

EA Games, Coban Studio

We gave this brand a face. Then made it speak, squint, and wink - without losing the message.

Merge Gardens 

Futureplay, Bond

What do you do when a story needs to hook players in 12 seconds? You build tension into the props.

Disney Solitaire

Borax, Superplay

Familiar IP, new emotional tone. We turned gameplay mechanics into tiny character arcs.

Empires & Puzzles

Milford director Adam Marko-Nord teamed up with Small Giant Games to create an animated trailer for the game Empires & Puzzles.

Project Page