Go city is the world's largest sightseeing pass business.
Client
Production Co.
Director
Animation & CG
GoCity
Psyop
,Jack Anderson
Milford Animation studios
Client
Production Co.
Director
Animation & CG
GoCity
Psyop
,Jack Anderson
Milford Animation studios
Our lovely V-bugs are back to promote the brand new energy drink, V refresh!
In the latest commercial for V-energy, we took a lot of inspiration from what in the 80s and 90s could be considered cool and sexy. Who doesn’t remember all the music videos where artists got out of swimming pools or tried to look sexy by waterfalls? Inspired by these moments, Psyop’s directors Todd & Kylie and our animation team took the liberty of travestying this storytelling technique. We created an extraordinary show with Muzza, the beetle, doing his once-in-a-lifetime performance, witnessed by his stunned surprised peers.
Insects are not naturally attractive creatures and creating a sexy stallion from a beetle with six limbs is a delicate task to accomplish. However, Psyop is confident with putting stuff in our hands, knowing that we can bring any characters to life, despite their kind, look, or personality. An exotic setting by a waterfall, a catchy song from the past and well-executed dance moves made this an extravagant and remarkable moment.
Client
Production Co.
Director
Animation
GoCity
Psyop
Jack Anderson
Milford
Client
Production Co.
Director
Animation & CG
GoCity
Psyop
,Jack Anderson
Milford Animation studios
Client
Production Co.
Director Animation
GoCity
Psyop
,Jack Anderson
Milford Animation studios
Client
Production Co.
Director
Animation & CG
GoCity
Psyop
,Jack Anderson
Milford Animation studios
On this project we had the opportunity to work with Unreal Engine as a production tool. Having spent about a year developing our skill in the system, it was exciting to apply this in actual production. With the realtime environment we were able to offer our co-creators at Psyop higher visual quality early in the production, faster turnaround times, and more flexibility as changes are easier to do.
John Roxenhed (Producer): Being able to see the final quality right in the viewport, at any time, was a fun and liberating experience. With Unreal we’re able to review everything in-context right from the start, making life easier for me as well as our directors at Psyop which is great!
On this project we had the opportunity to work with Unreal Engine as a production tool. Having spent about a year developing our skill in the system, it was exciting to apply this in actual production. With the realtime environment we were able to offer our co-creators at Psyop higher visual quality early in the production, faster turnaround times, and more flexibility as changes are easier to do.
John Roxenhed (Producer): Being able to see the final quality right in the viewport, at any time, was a fun and liberating experience. With our traditional, linear process we depend more on stages, and the visuals may be misleading as the actual look is put on in the last stage. With Unreal we’re able to review everything in-context right from the start, making life easier for me as well as our directors at Psyop which is great!