Job Posts

We are looking for new members to join our team. If you are passionate about bringing animated stories to life in a professional studio, we'd love to hear from you.

Interim FX TD (Parental Leave Cover)

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Stockholm, April 2026

Company Overview

Milford is a Stockholm-based production company with over two decades of global experience crafting high-quality cinematics and CGI. We help game developers, advertising agencies, and production companies stand out in competitive markets by showcasing their games and products effectively. We value growth, continuous learning, and a supportive studio environment where artists look out for one another while we collectively push the boundaries of our craft.

Job Description 

We are looking for an FX Technical Director to join the team for a fixed-term parental leave cover from May 25th to December 31st (Week 22–53). At Milford, the FX TD bridges complex physics and beautiful imagery. You will work on character hair, fur, cloth, and body tissue simulations, ensuring our characters move with cinematic weight.
Beyond running sims, you will be collaborating directly with our Producers, Directors, Supervisors, and the rest of the team to ensure every project hits that Milford finish.

Who You Are

You are a decisive problem solver and a team player who has both an artistic and technical eye. We’re a close-knit crew, so we’re looking for someone who brings a positive attitude to the studio, works well under deadlines, and genuinely enjoys the puzzle of technical artistry.

Requirements

  • Develop and run high-quality CFX simulations (hair, fur, cloth, tissue).

  • Build and maintain Houdini tools and HDAs to support production workflows.

  • Collaborate with departments to ensure smooth pipeline integration.

  • Troubleshoot and optimize simulation setups under production deadlines.

Qualifications

  • Houdini Mastery: Expert knowledge of Houdini across the board—from CFX (Cloth, Hair, Fur) to natural phenomena FX (Fire, Smoke, Fluids, and Vegetation).

  • Technical Architecture: Proven ability to create and maintain robust HDAs and Python scripts that simplify complex setups for the rest of the team.

  • Artistic Observation: A keen eye for real-world physics and the ability to "cheat" those physics to meet Milford’s high aesthetic standards.

    Professional Pedigree: Prior experience in VFX, animation, or game cinematics, with experience using tools like Flow Production Tracking (ShotGrid).

Additional Information

While our preference is to have a team member on-site in our Stockholm studio to foster close collaboration with a hybrid setup (with two mandatory office days per week), we are open to remote setups for candidates based within the EU.

Duration: May 25th – December 31st (Week 22–53)

If you are interested, please send us your CV and Showreel to careers@milford.se